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lunar outcry (raylib gamejam edition)
<!> WARNING <!>
the game is kind of unfinished and web build is very laggy (at least for me). i recommend downloading the windows binaries.
i currently plan on remaking the game from the ground up and finishing it after the raylib jam ends.
description:
my entry for the raylib 5k game jam. a love letter to I Wanna Be The Guy & I Wanna Be The Boshy-like games. an extremely hard yet rewarding 2d precision platformer (with an unfinished story and 4 worlds)
features:
- ~35 challenging platformer screens to scream "that was close!" at
- snappy controls
- controller support!
- atmospheric soundtrack
- grayscale atmospheric artstyle
- very unfinished story because game jam time constraints
- win64 builds (and an extra godmode version)
- written entirely in C99 with raylib
source code:
https://github.com/sse2/lunar-outcry-raylib5kjam
additional notes:
this was probably the most draining project i've ever done. it's also the first game jam i took seriously. hope you enjoy and don't rage too much at the 5 or so frame perfect jumps :)
| Status | Released |
| Platforms | Windows, HTML5 |
| Author | sse2 |
| Genre | Platformer |
| Made with | raylib |
| Tags | 2D, Atmospheric, Grayscale, Pixel Art, pixel-perfect, precision-platformer, rage, raylib, Singleplayer |
| Code license | Mozilla Public License 2.0 (MPL) |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
Download
Install instructions
extract & play. that's it.





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